ERICH SCHÖLL
Game Design & Coding
About Me
I'm a Game Designer and Programmer from Düsseldorf, Germany.
Throughout my career, I’ve had the great fortune to work on some truly inspiring projects, while meeting influential and creative individuals along the way.
I’m eager to pull my weight and add to your team with a flexible mindset, creative problem-solving skills and a helpful and down-to-earth manner. I’m well organised, reliable and a fast and eager learner.
A BSc in Game Design and past contributions to high profile projects allow me to apply my theoretical knowledge and also strategically improvise when needed.
If you'd like to know more about my experience, portfolio or how we can collaborate on an upcoming project, get in touch today.
Work History
Unity Developer
IUS Innovation / dimh AB
Created health related apps with gamification techniques.
Primarily focused on mobile development.
Desiged and implemented game features and systems.
Offered support in planning and prioritizing projects.
Managed and further improved existing code bases.
Software Developer
A4VR - The Agency for Virtual Reality
Created VR games and experiences in Unity and Unreal Engine using a compostion of multiple senses, including haptic feedback, motion seats, wind and scent.
Fluently switched between programming and technical art tasks.
Held presentations on final products at start-up gatherings and big events such as CeBIT.
Leading position at a major project for the nationwide telcommunications company Vodafone.
Involved in wider company decision making, including policy and purchasing decisions.
Responsible for project and team management with weekly meetings.
Worked with the in-house OptiTrack motion capturing system on a daily basis.
Working Student
Humance AG
Created and implemented pre-designed UI screens for a mobile game in Unity 3D.
Assisted programmers in porting a browser game to mobile platforms.
Education
Game Design (B.Sc.)
MEDIADESIGN Hochschule Düsseldorf
Grade average of 1.7 with specialisation in programming (1=A, 6=F).
Title of thesis: ''Movement in VR. An analysis of current movement methods and their impact on the game experience.''
Skills
Game Design
Programming in C# & Unreal Blueprints
Unreal Engine & Unity 3D
3D Modelling in Blender
Version control with Git
Project management
Well versed in Samsung Gear VR, Oculus Rift (DK1, DK2, CV1), HTC Vive and Windows mixed reality headsets
Languages
German (native)
Russian (native)
English (fluent)
French (basic)